Capturing
Joystick Input
Most of the
code controlling the joystick is in the main window function. In the following
portion of the message handler, the application calls joySetCapture to capture input from the
joystick JOYSTICKID1.
case WM_CREATE:
if(joySetCapture(hWnd, JOYSTICKID1, NULL, FALSE))
{
MessageBeep(MB_ICONEXCLAMATION);
MessageBox(hWnd, "Couldn't capture the joystick.", NULL,
MB_OK | MB_ICONEXCLAMATION);
PostMessage(hWnd,WM_CLOSE,0,0L);
}
break;